SCRIPT | ILLUSTRATION | ANIMATION | EDITING
Sinzro is a satirical animated series produced end-to-end by myself with the exception of voice acting.
Each 4-6 minute episode moves through a structured pipeline, from ideation and scripting to animation and editing, built to ensure creative consistency and meet publishing deadlines
The conflict serves as the core of the story, It represents the obstacle or challenge that stands in the way of the character’s resolution. Ideally something relatable that can be explored through satire or presented in a compelling and entertaining way.
After outlining the setup, conflict, and resolution, I fill in the story with key beats and moments that connect everything together. These connections can be character interactions, comedic timings, or small twists that keep the story pace engaging. In addition to moments that connects the story beat, I also try to incorporate things like attention garbing intros and funny flashbacks that adds context or to break away from a stagnant story telling.
To keep my stories organized and production ready, I use clearly labeled sections in the script.
Flashbacks are treated as separate story elements and labeled accordingly, not as numbered scenes, since they often jump in tone or story timeline and aren’t always tied directly to the main plot. These are mostly to break a stagnant story and keep the audience engaged.
This section includes a list of contributors and roles, and may also display sponsor logos or acknowledgments when relevant.
Sometimes I include a short post-credit scene to wrap up loose ends or deliver a final twist. This is only used when it supports the main story—it’s not meant to be random filler.
Each short ends with a quick, standalone “call to action” skit, like a funny “subscribe” moment or merch ad. These are mostly different for each shorts to keep things fresh and unpredictable.
To make my scripts easy to follow during production, I use a color coded notation system to identify key elements.
This system helps me visualize scenes early and streamline the animation process by making sure everything is accounted for from the start.
I start by analyzing each character’s actions in the script to define their personality and visual traits. Using real-world references, I determine their clothing, accessories, and unique identifiers, sourcing assets or creating new ones as needed. Characters are designed with expressive head shapes and simplified features, then built out in six angles using a mirrored layout. Final designs are saved in both a reusable library and the project folder, clearly labeled for easy reuse.
Focus on character face and head structure to reflect their personality.
Add essential features like eyes, hair, eyebrows, and any defining marks like scars etc.
For character related animation, I use simple characters with no details for faster and smoother animation then later add the details and accessories necessary. For any other animation characters dont interact with, I try to automate it using tweening unless frame-by-frame animation is necessary. Some animation require reference videos to get the timing perfect.
Voiceovers are normally applied during the animation stage but Adobe animate handling of audio is not as good as Adobe premiere pro or Adobe audition so, I would import the voiceovers into premiere pro, sync it with the voiceover from the video clips then remove the voiceovers that was imported with the video clips.
The final stage is to ensure all audio elements (voiceover, Foley, SFX, ambience, and music) are well balanced and enhances the satirical message without overpowering each other.